﻿using System.ComponentModel;

namespace Tool.Model
{
    /// <summary>
    /// 按钮权限码
    /// </summary>
    public enum ButtonAuthorizationCode
    {
        /// <summary>
        /// 导入
        /// </summary>
        [Description("导入")]
        Import = 100,

        /// <summary>
        /// 增加
        /// </summary>
        [Description("增加")]
        Add = 101,

        /// <summary>
        /// 授权
        /// </summary>
        [Description("授权")]
        Filter = 102,

        /// <summary>
        /// 修改
        /// </summary>
        [Description("修改")]
        Edit = 103,

        /// <summary>
        /// 重置
        /// </summary>
        [Description("重置")]
        Reload = 104,

        /// <summary>
        /// 删除
        /// </summary>
        [Description("删除")]
        Remove = 105,

        /// <summary>
        /// 导出
        /// </summary>
        [Description("导出")]
        Export = 106,

        /// <summary>
        /// 增加根节点
        /// </summary>
        [Description("增加根节点")]
        AddRoot = 107,

        /// <summary>
        /// 授权按钮
        /// </summary>
        [Description("授权按钮")]
        DistributionButton = 108,

        /// <summary>
        /// 密码
        /// </summary>
        [Description("密码")]
        PswEdit = 109,

        /// <summary>
        /// 上移
        /// </summary>
        [Description("上移")]
        Top = 110,

        /// <summary>
        /// 下移
        /// </summary>
        [Description("下移")]
        Bottom = 111
    }
}
